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1. Project Nova Alpha Test - in General Discussions [original thread]
Since about 1 week after dust came out of closed alpha.
- by a brackers - at 2016.10.18 20:37:00
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2. One Skiing Adropship - in General Discussions [original thread]
Blueprint For Murder wrote: If you let me ram you with my slow ds you are bad bro or are non combat ds op? What is it those scum bag shotgun scouts say use your eyes and ears lol did you not see or hear that huge slow drop ship coming for you.....
- by a brackers - at 2015.06.03 23:28:00
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3. One Skiing Adropship - in General Discussions [original thread]
I have noticed that the other way round, recently dust has been relatively good with minimal lag. However a few matches with no lag at all, as soon as I call in my ads I have ridiculous lag (in the order of 0.2 fps). This lag then complethy dissa...
- by a brackers - at 2015.06.03 23:25:00
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4. Why can swarms travel past lock on range? - in General Discussions [original thread]
The main problem with swarms being impossible to dodge is they don't actually have a 60m turn radius. Immediately after they are fired and when within a few meters of the target vehicle they have about a 1m turn radius. That's why they are guarant...
- by a brackers - at 2015.01.19 13:10:00
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5. Why can swarms travel past lock on range? - in General Discussions [original thread]
rpastry wrote: ive been hit with 3 swarms plenty times and survived. no chance i'll be within lock range to take another clip. all it takes is an extender a hardener and a booster. i usually put the hardener on after the first volley and activa...
- by a brackers - at 2015.01.16 18:58:00
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6. Why can swarms travel past lock on range? - in General Discussions [original thread]
Onesimus Tarsus wrote: a brackers wrote: Onesimus Tarsus wrote: Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape...
- by a brackers - at 2015.01.15 22:11:00
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7. Why can swarms travel past lock on range? - in General Discussions [original thread]
Onesimus Tarsus wrote: Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random gu...
- by a brackers - at 2015.01.15 21:56:00
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8. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Zindorak wrote: Module for ADS/DS that will fire flares to counter swarms and maybe forge gun. interesting... And employ the changes in the post Delta dropship forum to un completly wreck the ads (adding the turre...
- by a brackers - at 2014.10.13 00:20:00
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9. Petition to Bring back Corp battles - in General Discussions [original thread]
+1. It took 23 pages to get a single dust dev in here
- by a brackers - at 2014.09.13 22:16:00
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10. BONUS SP - in General Discussions [original thread]
yarrrrrg
- by a brackers - at 2014.09.05 14:11:00
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11. Need a good Incubus or Python Fit - in General Discussions [original thread]
Incubus; enhanced 120mm armour enhanced hvy armour rep complex pg Basic afterburner whatever missile u want. tankes 3-5 rail shots and at least 3 forges, and can rep fully from 100 armour in under 30 sec. Afterburner is a must for this. also ...
- by a brackers - at 2014.04.28 23:07:00
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12. CCP, Shotguns need to be fixed. - in General Discussions [original thread]
Id rather see scouts become visible before they start firing, not after the 5th or 6th shot
- by a brackers - at 2014.04.18 09:57:00
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13. come on ccp - night maps - in General Discussions [original thread]
+1
- by a brackers - at 2014.04.18 09:56:00
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14. Proposed Changes To Vehicle CRUs - in General Discussions [original thread]
Zero Harpuia wrote: And I can confirm that the Mobile CRU does not work when there is no driver. I have found this to be generally true, however it seems if they spawn very close to you leaving the vehicle they won't appear until after you ...
- by a brackers - at 2014.04.11 23:16:00
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15. Assault dropship costs are insane - in General Discussions [original thread]
I lose 1 ship and I lose all profit for the next 3-4 matches
- by a brackers - at 2014.04.11 22:50:00
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16. Assault dropship costs are insane - in General Discussions [original thread]
Pvt Numnutz wrote: Finn it really isn't easy, I have lost hundreds of dropships to get to the level I am at now. If you want to squad with me or other excellent pilots join 1st airborne chat channel. The best pilots in the game hang out there a...
- by a brackers - at 2014.04.11 22:49:00
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17. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
I don't know what u guys think about this and the numbers need a bit of work but there should be certain areas on each vehicle which cause a"critical hit". I have shown the information I propose in the form where I say what vehicle, where you need...
- by a brackers - at 2014.04.11 15:08:00
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18. come on ccp - night maps - in General Discussions [original thread]
+1 to night maps and emp taking out lights
- by a brackers - at 2014.02.15 23:56:00
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19. Petition and discucion: Remove flaylock and refund SP - in General Discussions [original thread]
If u want it removed so much then fine it should be, but WITHOUT ANY SP REFUND. If people put skills into the flavour of the month, then they shouldn't get them back when it gets nurfed.
- by a brackers - at 2014.02.15 23:15:00
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20. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Quil Evrything wrote: a brackers wrote: 2; the very concept of a rail gun is a high speed, low mass projectile which in general only deals damage to high mass stationery objects. Therefor the best solution is to obey the laws of physics and...
- by a brackers - at 2014.01.25 15:20:00
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